hazliya: (Default)
[personal profile] hazliya
Step 1: Propose a ridiculous larp.

Step 2: Create ridiculous characters.

Step 3: Name them using my Simple Steps to Success:

Have someone on hand. Have them call out two numbers between one and a thousand.

Match them up here and here.

Step 4: Let hilarity like Liberty Carney and Zaid Puckett ensue. We got some awesome ones. But we can't tell you them because they're in the game.

Seriously. Haven't laughed this hard in a long time.

Date: 2010-04-07 03:31 am (UTC)
From: [identity profile] captainecchi.livejournal.com
I think I might actually use that method for my next game...

Date: 2010-04-07 05:21 am (UTC)
darkoni: (Default)
From: [personal profile] darkoni
That's madness! Madness! Naming is an exact science that requires seconds of thought. How else would we have come up with names like Buffy O'Connel-Van Helsing, Wesley Picard, or Frederick Hawkins?

How would you ever get names like Poetry in Motion or Voice like Honey? Where's your fancy magic naming system now?

Madness!

Date: 2010-04-07 01:00 pm (UTC)
From: [identity profile] bronzite.livejournal.com
Yeah, that's pretty much how my mass-NPC autogenerators work. Except, y'know, they make it weighted, so the names aren't quite so crazy so often.

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